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Home Archive for category "gamedev" (Page 2)


Published on 29/01/2012 by in gamedev, games

About a thousand years ago I worked with a talented bunch called Denki. We’d created a game for Xbox Live Arcade – a mishmash of Scrabble and Risk called “Quarrel”. It was fairly complete back in 2008, and there was plenty of publisher interest. Somehow, for reasons that Colin (Anderson, managing director, musician and nice-guy)

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