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Jack Tramiel

Published on 09/04/2012 by in gamedev, games, rip

Thanks.

 
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War on Tesco

Published on 13/03/2012 by in gamedev, games

Okay, this is getting ridiculous. My local Tesco (in Musselburgh, near Edinburgh) used to have a nice long aisle devoted to video games. Now, I estimate that at least 50% of that space is devoted to pre-owned games rather than new releases. They don’t sell used books, used movies, used clothing or used electronics. Only

 
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Peter Molyneux Leaves Lionhead

Published on 07/03/2012 by in gamedev

Fifteen years since founding Lionhead, Peter Molyneux has moved on to new things. Personally, I’ve always found him to be a really inspiring guy and a great speaker. Back when I was an undergraduate in Ireland, we brought him over to give a talk. At the time he was just getting Lionhead off the ground

 
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Quick recap

Published on 15/02/2012 by in gamedev, games

Like many “gamers of a certain age”, I find that juggling work life with family life results in very few finished games. Worse, when I try to remedy the situation by returning to some half-completed saved game several months old, I find myself out of my depth due to completely forgetting how to play. Some games

 
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Double Fine Adventure

Published on 09/02/2012 by in gamedev, games

A few weeks ago a friend of mine told me to check out Kickstarter. I loved the idea but was disappointed by the selection of video game projects on there. My impression was that they were all just a bit amateurish, simply not strong enough to secure funding by more conventional means. If only more

 
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Who Killed Rare?

Published on 09/02/2012 by in gamedev, games

Who killed Rare? It wasn’t me. But do check out this interesting article by Eurogamer’s ever-reliable Simon Parkin for some clues. Includes a nice interview with ex-Rare (and ex Zoonami, RIP) man Martin “Goldeneye” Hollis. Man, Rare used to be such a big deal. During the N64 golden era I used to gaze at their double-page

 
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Disney acquires UTV Ignition majority stake

Published on 02/02/2012 by in gamedev, layoffs

Confirming what has been widely predicted for some time now, Disney has acquired a majority stake in El Shaddai and Quarrel publisher UTV Ignition. This comes less than a year after massive layoffs across much of Disney’s video games related interests, in that depressingly stupid pattern of layoffs, rehires and acquisition familiar to anyone who follows

 
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THQ Layoffs

Published on 02/02/2012 by in gamedev, layoffs

Sorry to read of THQ’s recent bad news. If anyone fancies a change of scene, you could do worse than consider a move to Scotland…

 
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Plagiarism vs Inspiration

Published on 01/02/2012 by in gamedev

Over on Facebook today, the hardest working man in showbiz Brian Baglow kicked off an interesting debate with the following post. I don’t think he’ll mind if I re-post it here: Cloning is fine. If it wasn’t allowed, the industry as we know it wouldn’t exist. Zynga is simply following in the great traditions of

 
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Demo time! (second try)

Published on 31/01/2012 by in gamedev, games

Just tried the Asura’s Wrath demo. Um. How should I… Yes. Okay. Certainly spectacular, in the most literal sense. If only I could remove those pesky mash-button-now prompts, I’d love to pay more attention to those dramatic events playing out in the background. That’s alright, I’m enough of a Capcom fan to be interested in it

 
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