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Home Articles posted by Ian Kiigan (Page 2)
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Double Fine Adventure

Published on 09/02/2012 by in gamedev, games

A few weeks ago a friend of mine told me to check out Kickstarter. I loved the idea but was disappointed by the selection of video game projects on there. My impression was that they were all just a bit amateurish, simply not strong enough to secure funding by more conventional means. If only more

 
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Who Killed Rare?

Published on 09/02/2012 by in gamedev, games

Who killed Rare? It wasn’t me. But do check out this interesting article by Eurogamer’s ever-reliable Simon Parkin for some clues. Includes a nice interview with ex-Rare (and ex Zoonami, RIP) man Martin “Goldeneye” Hollis. Man, Rare used to be such a big deal. During the N64 golden era I used to gaze at their double-page

 
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Max Payne 3 website launch

Published on 02/02/2012 by in games, rockstar

New site launched today right here.

 
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Disney acquires UTV Ignition majority stake

Published on 02/02/2012 by in gamedev, layoffs

Confirming what has been widely predicted for some time now, Disney has acquired a majority stake in El Shaddai and Quarrel publisher UTV Ignition. This comes less than a year after massive layoffs across much of Disney’s video games related interests, in that depressingly stupid pattern of layoffs, rehires and acquisition familiar to anyone who follows

 
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THQ Layoffs

Published on 02/02/2012 by in gamedev, layoffs

Sorry to read of THQ’s recent bad news. If anyone fancies a change of scene, you could do worse than consider a move to Scotland…

 
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Retail therapy

Published on 01/02/2012 by in games

Okay, I’ll try to be topical for once: Spelling in all caps Specialising in old tat No, I don’t want a guidebook Or a third party nun-chuck

 
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Plagiarism vs Inspiration

Published on 01/02/2012 by in gamedev

Over on Facebook today, the hardest working man in showbiz Brian Baglow kicked off an interesting debate with the following post. I don’t think he’ll mind if I re-post it here: Cloning is fine. If it wasn’t allowed, the industry as we know it wouldn’t exist. Zynga is simply following in the great traditions of

 
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Demo time! (second try)

Published on 31/01/2012 by in gamedev, games

Just tried the Asura’s Wrath demo. Um. How should I… Yes. Okay. Certainly spectacular, in the most literal sense. If only I could remove those pesky mash-button-now prompts, I’d love to pay more attention to those dramatic events playing out in the background. That’s alright, I’m enough of a Capcom fan to be interested in it

 
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Demo time!

Published on 31/01/2012 by in games

Hey everyone! There’s a Syndicate demo out! Seriously! Man, Starbreeze are one of my favourite developers, have you ever played the Riddick games? Anyway the demo will probably take a while to download but I’m still really excited about.. oh wait, it’s multiplayer only. Never mind.

 
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Playing now: it’s-a-me

Published on 30/01/2012 by in games

Finally, a 2D Mario game I can enjoy! So, I admit that towards the tail-end (tee hee) of 2011 I was feeling some gruffness-fatigue. I was sick of the annual editions of “Man-Shooter 12 – The Deadening” and “Stabby Man 5” – I really just wanted something well-crafted, cheery and fun. And I must admit also,

 
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